Nebius at SIGGRAPH: Are World Models the Next Creative Frontier?

SIGGRAPH 2026 ·Panel discussion · 20 min · World Models / Gaming / VFX

World models can already generate 3D environments you can edit, direct, and revisit: physics-aware spaces where geometry, lighting, and even destruction behave the way the real world does.

But the category is still being defined, and the gap between demo and production pipeline is real.

In this SIGGRAPH panel, leaders from World Labs and NVIDIA go past the hype to unpack:

  • What’s actually working today, and what controllability and scale still need to solve
  • How world models are already reshaping virtual production, game development, and VFX workflows
  • Why this is a new creative layer artists and studios are just starting to build with, not a replacement for existing tools

Featuring the COO of World Labs, NVIDIA’s Creative Technology Lead, and Nebius Head of AI Media.

Joshua Liss

Head of GTM Media & Entertainment at Nebius

Mala Tejwani

Chief Operating Officer, World Labs

Jeff Kember

Principal Technical Evangelist, Media2, NVIDIA

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